SCRIPT=LATIN
~P1~DisplayName~       RNT
~P1~MainImage~face-default
~P1~MainText1~*You slowly open your eyes to the buzz of the alarm clock and get 
~P1~MainText2~out of bed* (Use the left mouse button to click next.) 
~P1~Choice1Text~Next
~P1~Choice1Command~player.move.map.148*conversation.2.panel.2

~P2~DisplayName~       RNT
~P2~MainImage~face-default
~P2~MainText1~Welcome to Discipline Master: The Road Not Taken! Is this your 
~P2~MainText2~first time playing? Would you like to go over the game 
~P2~MainText3~background and controls? 
~P2~Choice1Text~Yes
~P2~Choice1Command~conversation.2.panel.3
~P2~Choice2Text~Skip
~P2~Choice2Command~conversation.2.panel.13

~P3~DisplayName~       RNT
~P3~MainImage~face-default
~P3~MainText1~You will take control of several students and staff members over
~P3~MainText2~the course of a Friday at the school. How the day unfolds and comes 
~P3~MainText3~to an end is up to you. Your choices playing each character will
~P3~MainText4~have consequences for students, staff and the school at large. 
~P3~Choice1Text~Next
~P3~Choice1Command~conversation.2.panel.4

~P4~DisplayName~       RNT
~P4~MainImage~face-default
~P4~MainText1~The first character you will take control of is Billy. He is an 
~P4~MainText2~ordinary student. He has no authority and cannot give out corporal 
~P4~MainText3~punishment (at least ordinarily), but he certainly can receive it 
~P4~MainText4~should he make the wrong choices- or just run into bad luck.
~P4~Choice1Text~Next
~P4~Choice1Command~conversation.2.panel.5

~P5~DisplayName~       RNT
~P5~MainImage~face-default
~P5~MainText1~Now before we begin let us go over the game controls. 
~P5~Choice1Text~Next
~P5~Choice1Command~conversation.2.panel.6

~P6~DisplayName~       RNT
~P6~MainImage~face-default
~P6~MainText1~Your character is controlled on the screen using the WASD keys
~P6~MainText2~or the arrow keys. (Or ZQSD if you choose the AZERTY keyboard
~P6~MainText3~option in the settings.)
~P6~Choice1Text~Next
~P6~Choice1Command~conversation.2.panel.7

~P7~DisplayName~       RNT
~P7~MainImage~face-default
~P7~MainText1~The left mouse button is used to click on objects on screen
~P7~MainText2~such as people and doors. When hovering over an object that
~P7~MainText3~can be interacted with the mouse cursor will change. 
~P7~Choice1Text~Next
~P7~Choice1Command~conversation.2.panel.8

~P8~DisplayName~       RNT
~P8~MainImage~face-default
~P8~MainText1~If you want to change maps but do not see an obvious door, walk 
~P8~MainText2~your character to an open edge of the map.
~P8~Choice1Text~Next
~P8~Choice1Command~conversation.2.panel.9

~P9~DisplayName~       RNT
~P9~MainImage~face-default
~P9~MainText1~The ESC key will pause the game and bring up a menu. From this 
~P9~MainText2~menu you can save, change settings, review controls and exit 
~P9~MainText3~the game.
~P9~Choice1Text~Next
~P9~Choice1Command~conversation.2.panel.10

~P10~DisplayName~       RNT
~P10~MainImage~face-default
~P10~MainText1~Finally you can take a screenshot using the F12 key. Screenshots 
~P10~MainText2~are saved in the screenshot folder in the game install directory.
~P10~Choice1Text~Next
~P10~Choice1Command~conversation.2.panel.11

~P11~DisplayName~       RNT
~P11~MainImage~face-default
~P11~MainText1~Remember Discipline Master: The Road Not Taken is all about 
~P11~MainText2~choice. There are many different outcomes depending on your 
~P11~MainText3~choices so be sure to play more than once!
~P11~Choice1Text~Next
~P11~Choice1Command~conversation.2.panel.12

~P12~DisplayName~       RNT
~P12~MainImage~face-default
~P12~MainText1~Let us begin then...
~P12~Choice1Text~Next
~P12~Choice1Command~conversation.2.panel.13

~P13~DisplayName~       Alex
~P13~MainImage~face-alex
~P13~MainText1~So are you ready for the Chinese quiz today?
~P13~Choice1Text~What quiz?
~P13~Choice1Command~conversation.2.panel.14
~P13~Choice2Text~Yeah
~P13~Choice2Command~conversation.2.panel.15
~P13~Choice3Text~No way
~P13~Choice3Command~conversation.2.panel.16

~P14~DisplayName~       Alex
~P14~MainImage~face-alex
~P14~MainText1~You know the chapter quiz Yao has been threatening all week 
~P14~MainText2~because everyone's homework has been shit. Well, hope you're
~P14~MainText3~ready, because I sure ain't. Anyway see you in class. 
~P14~Choice1Text~Next
~P14~Choice1Command~conversation.2.panel.17*npc.alex.remove

~P15~DisplayName~       Alex
~P15~MainImage~face-alex
~P15~MainText1~Hah. Too bad you sit on the other side of the room. Anyway I'm 
~P15~MainText2~going to go to class to try to remember something. Later.
~P15~Choice1Text~Next
~P15~Choice1Command~conversation.2.panel.17*npc.alex.remove

~P16~DisplayName~       Alex
~P16~MainImage~face-alex
~P16~MainText1~Same here. Thank God there is no oral part though. Well I'm 
~P16~MainText2~going to get to class early to try to remember something. Later.
~P16~Choice1Text~Next
~P16~Choice1Command~conversation.2.panel.17*npc.alex.remove

~P17~DisplayName~      Billy    
~P17~MainImage~face-billy
~P17~MainText1~[Well I better get going too... huh... where is my tie?]
~P17~Choice1Text~Next
~P17~Choice1Command~conversation.2.panel.18*player.move.facing.6

~P18~DisplayName~      Billy    
~P18~MainImage~face-billy
~P18~MainText1~[Not here, not there. Shit! No time for for this!]
~P18~Choice1Text~Next
~P18~Choice1Command~conversation.2.panel.19*player.move.facing.2

~P19~DisplayName~      Billy    
~P19~MainImage~face-billy
~P19~MainText1~[I'm going to be late. What should I do? I could just go without 
~P19~MainText2~one and hope for a warning. Alex has a spare tie right over there, 
~P19~MainText3~but it's the wrong color. Would anyone really notice though? 
~P19~MainText4~Hmm... Darko is not back yet from the showers. I could 'borrow' 
~P19~MainText5~his tie.]
~P19~Choice1Text~Go without a tie
~P19~Choice1Command~conversation.2.panel.20*variable.tiechoice.value.1*variable.billyallthree.plus.3
~P19~Choice2Text~Use Alex's spare tie
~P19~Choice2Command~conversation.2.panel.20*variable.tiechoice.value.2*player.sprite.361*variable.billyallthree.plus.3
~P19~Choice3Text~Steal Darko's tie
~P19~Choice3Command~conversation.2.panel.20*variable.tiechoice.value.3*player.sprite.264*variable.billyallthree.plus.3*variable.assemblycombo.plus.10

~P20~DisplayName~      Billy    
~P20~MainImage~face-billy
~P20~MainText1~[Ok. I best get to the classroom before I'm late for morning 
~P20~MainText2~reading.]
~P20~Choice1Text~Close
~P20~Choice1Command~conversation.2.detach*conversation.2.inactive*conversation.end